Friday, 21 April 2017

Mentioned by a Dev


Quick note on the legitimacy of TacO. During a heated debate on GW2 addons, TacO came up, and a dev replied, addressing the overlay specifically.

Here's a link to the original comment.

This semi-endorsement shows that the development of the overlay is on the right track. I specifically develop TacO with very strict rules in mind to keep it as EULA compliant as possible. This will not change.

Tuesday, 18 April 2017

Super Adventure Box Galore

Hi everyone,

since Easter (and the weeks before) is traditionally a very busy time for me, and this year it heavily coincided with SAB, I couldn't keep up with all the stuff that has been going on in GW2. That being said, I came home to see that ArenaNet has been tweeting about videos that showcase TacO. I'd like to thank everyone who started creating and sharing their marker packs, helping others along the way.

Tekkit in particular did a bunch of videos on TacO, including a tutorial:

And a series with Tribulation mode routes, that all have links to the marker packs used:

I'm quite sure that many other marker packs have been created in the last couple weeks. I'd like to list them all here, so that in the coming years people have access to all these resources. Let me know if you have something to list.

On updating the TS3 overlay: now that I'm home I'll need a bit of rest, and I'll look into fixing it in a week or two.

Sunday, 26 March 2017

TS Overlay Issue with latest TS3


Quick note: the latest TS3 update broke the display in TacO. This time I'm unable to supply a quick fix as I'm swamped with other projects until after Easter. The issue is known and I'll look into it as soon as I can. Thank you for your patience.

Thursday, 9 February 2017

Maintenance Update


The patch yesterday broke TacO due to some minor changes in the Mumble Link data format. This hotfix is meant to address this issue. It also includes a long standing debt of mine, the fix for some crashes that occur when marker packs have markers in them that have spaces in their names.

Important: if you're someone who created their own marker packs or placed markers with categories that contain spaces, those will need to be looked over. The marker format will no longer accept category names to contain any type of space or special character. There is a newly added field for markers and categories called DisplayName that allows you to add a pretty name for the category to be displayed in the TacO menu. See the updated poi files supplied with TacO for reference.

A new marker behavior for winterberry farm type markers has also been added that will track the triggering of markers daily and per character.

You can download the new build here.

Change notes:

  • Updated the parsing of the Mumble Link data so markers work with the new build.
  • Fixed the crashes coming from toggling the visibility of marker categories that have spaces in their names
  • Updated the supplied marker packs with pretty names
  • Added a new marker behavior, (behavior="7") that tracks the triggering of the marker so it resets daily, tracked separately for each character (useful for Winterberry farm type stuff)

Tuesday, 22 November 2016

A Crack in the Ice


Quick update courtesy of Xenophy: markers for the collectible chests and quaggans for the new map, Bitterfrost Frontier. He also updated his jumping puzzle markers.
No code updates this time.

You can download the new build here.

Change notes:

  • Added markers for collectible chests and Quaggans in Bitterfrost Frontier, courtesy of Xenophy
  • Updated JP markers courtesy of Xenophy

Friday, 11 November 2016



I just got a big surprise package in the mail from a group of guys who took a liking to TacO - they went around ALL the jumping puzzles in the game and marked the routes through them. The result is a marker pack of about 5000 markers.
There's no clutter though like with SAB: only a single marker is shown at a time, marking the place you should go next. The starting points of the puzzles are all marked separately as well.

So give it up to this awesome and dedicated team:

  • All PvE-JP-Guides made by "Cloud Strife.7492"
  • The Mists and Fractal JP-Guides made by "Destiny FNC.5018"
  • Rejumped, adjusted and sorted by "Xenophy.2716"

The new build contains this huge marker pack now. If anyone finds problems with it, they can contact the guys at, and they'll get me an updated version to release.

In this release I also recategorized and reintroduced all the previous festival markers. This means the carving pumpkins, wintersday orphans, and new year's fireworks will become a permanent package in the overlay.

No real feature updates for now since I'm busy with work and other stuff. I'm slowly working on the core of the "next big feature" to add to the overlay, however to truly make it shine I'll need someone good at writing and telling a story and familiar with Tyria and/or GW2 lore. Anyone interested out there? Maybe from the RP community? 

You can download the new build from here.

Change log:
  • If the GW2 UI doesn't tick for a third of a second, TacO will be hidden. This will make loading screens and video cutscenes TacO-free.
  • Added a huge Jumping Puzzle marker pack courtesy of a very dedicated team of players
  • Added back the orphan markers in anticipation of the upcoming wintersday
  • Rearranged some of the marker categories (festival markers are now grouped together)

Wednesday, 19 October 2016

Trick or Treat!


Quick update here to join in on the Halloween fun.
I marked all the carving pumpkins in Lions Arch and the Mad King's Labyrinth.
A new feature has also been added in according to this, there's a new marker behavior type that will remember the instance the marker was triggered on. This means that if you trigger markers of this type and join another instance of the map, all the markers will be up again for you to run through them. If you manage to get back into the same instance you were in before, you'll see where you haven't been yet.
This feature is experimental and rough though, so don't start using it yet for Bloodstone Crystal nodes etc :)

You can download the new build here.

Change notes

  • Added markers for carving pumkins in Lion's Arch and the Mad king's Labyrinth.
  • Added marker behavior type 6: OncePerInstance.
  • Removed some logging that might have flooded the log file before GW2 was running.