Friday, 11 November 2016

Hoppity-hop

Hi!

I just got a big surprise package in the mail from a group of guys who took a liking to TacO - they went around ALL the jumping puzzles in the game and marked the routes through them. The result is a marker pack of about 5000 markers.
There's no clutter though like with SAB: only a single marker is shown at a time, marking the place you should go next. The starting points of the puzzles are all marked separately as well.

So give it up to this awesome and dedicated team:

  • All PvE-JP-Guides made by "Cloud Strife.7492"
  • The Mists and Fractal JP-Guides made by "Destiny FNC.5018"
  • Rejumped, adjusted and sorted by "Xenophy.2716"


The new build contains this huge marker pack now. If anyone finds problems with it, they can contact the guys at xenotaco@web.de, and they'll get me an updated version to release.

In this release I also recategorized and reintroduced all the previous festival markers. This means the carving pumpkins, wintersday orphans, and new year's fireworks will become a permanent package in the overlay.

No real feature updates for now since I'm busy with work and other stuff. I'm slowly working on the core of the "next big feature" to add to the overlay, however to truly make it shine I'll need someone good at writing and telling a story and familiar with Tyria and/or GW2 lore. Anyone interested out there? Maybe from the RP community? 

You can download the new build from here.

Change log:
  • If the GW2 UI doesn't tick for a third of a second, TacO will be hidden. This will make loading screens and video cutscenes TacO-free.
  • Added a huge Jumping Puzzle marker pack courtesy of a very dedicated team of players
  • Added back the orphan markers in anticipation of the upcoming wintersday
  • Rearranged some of the marker categories (festival markers are now grouped together)

13 comments:

  1. Ah, you added the Tick-detection :) Awesome! I just tested the new build and it made me realize a minor flaw with routes. I did the Weyandts Revenge JP in Lion's Arch and at one point, i usually take a slightliy different route than the one in the marker-file. Because of that I missed one of the "waypoints" and the route stopped "progressing". It might be a good idea to add a special type of route (or POI behaviour) that works like this: lets say you've got 5 POIs that form a route. You ran past #1 and #2 and then (for whatever reason) skipped ahead to POI #4 without getting near #3, then #3 should be hidden and the route should continue with #4. At least for JPs, that would be much better than the current behaviour where you have to return to #3 to see the rest of the route.

    ReplyDelete
    Replies
    1. I'd say if you already have the route you usually go, you don't really need this, so it's not a pressing issue atm :)

      Delete
    2. We know that there are many other possible routes for some JPs and we just made one for each. If you know a route you can disable the guide for that specific JP because it is made for people who don't know the route exactly ;)

      Delete
    3. Xeno, thats exactly the problem :) IF people don't know the route, they are screwed in certain situations. Take Wayandts Revenge for example... if you miss one of the POIs on your way down into the cave (near the vista at the beginning) you have to start over as the route gets "stuck" :)

      And of course its not really a pressing issue but it would be a nice feature :) And it could be useful for stuff like the guild-bounties, too. Instead of having to start at the first marker you could start at any point of the path.

      And just to mention it again: you guys did an awesome job!

      And IDK if blogspot allows URLs in comments... but if they do: http://gw2taco.gw2info.net :) I started to create some marker-packs, too :)

      Delete
    4. The bounties work just like you said. Wherever you waypoint to on the map, you'll see the closest point on the trail ;)

      Delete
    5. Ich: linked your site from the top right menu bar :)

      Delete
    6. ok, these falling markers could be a little problem.
      I'll check them again after finishing my node-pack, so maybe in a about a month.
      In case you find some more issues with these feel free to tell me :)

      I like your marker-site where I can get one of these? xD

      Delete
  2. Oops... I totally forgot to change my nickname :) Could you please change the link to "Tiscan's Markers" or "gw2info's Markers" ? And thanks for adding the link!

    ReplyDelete
  3. Wit hthe Floor is Lava markers... the sensitivy/hit box on the markers might need to be increased. Or alternatively use a set route that goes along the ground to show you were to go next. Every time I do something I have to re-orient myself and find where the marker spawns again. It's an amazing idea, but it's too hard to do in the first few tries still.

    ReplyDelete
    Replies
    1. It's not a silver bullet. It's a way for you to learn the route. You still need to do the adventure yourself...

      Delete
  4. There are some more issues with the JP-Guide as I thought. I'll update all JPs until sunday evening.

    ReplyDelete
    Replies
    1. Well.. I got sick so it's already done now :D

      Delete
  5. Hi, i'm from LBM guild and we have a team who work on your soft, we have do many many POIs, from all achievment, we have at this time maybe 18 or 19 000 POIs, we have take all XML existing from all, we have create an readme.txt for create manual, and add sourcing from all creator, etc etc.
    But this is in French actually, but i hope we can create all achievment, and traduct this in english after.
    There arent website for this special version but i have send a mail to author for this.

    ReplyDelete